Reply by FreddyTeddy
Quoted from MARIANO TF2 update coming: http://pastebin.com/H6F5wqjw [...] Still retarded and inconvenient, but at least better than before.
View ArticleReply by Asskicker
Quoted from MARIANO TF2 update coming: http://pastebin.com/H6F5wqjw [...] Does that mean that class scripts for interp work again?
View ArticleReply by killari
It depend your script. If it's a weapon script where you got dif int , it will not work, if it's only about class, i don't know if when you change class it work.
View ArticleReply by FreddyTeddy
Quoted from KillAri It depend your script. If it's a weapon script where you got dif int , it will not work, if it's only about class, i don't know if when you change class it work. Nope, class scripts...
View ArticleReply by Artyhin
You can make a script that changes the interp and class. like: bind kp_end "cl_interp xxx; changeclass scout
View ArticleReply by yo mariano flo
You can also use manual interp adjuster: bind "]" "incrementvar cl_interp .01 .1 .005" bind "[" "incrementvar cl_interp .01 .1 -.005"
View ArticleReply by Asskicker
Updated the network interpolation and update convars so they can be changed immediately after changing class and respawning. This allows the automatically executed [classname].cfg files to update the...
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